Riccio Li - Devlog


Hello everyone, I am the Art Director and Level Designer for the game "Slime Hunter". I am thrilled to be working with all the developers at Studio Bounce to complete this excellent Capstone game. I also want to thank the players for their anticipation of this game.

"Slime Hunter" is committed to developing an immersive fantasy world. As the Art Director, I will strive to unify the game's visual style, including scene design, character design, and UI design, etc. Unlike most sword and magic worlds, "Slime Hunter" has a fresh and bright visual style (I would like to describe it as summer grape soda). Now, Studio Bounce has prepared a lot of art references and early concept designs. I will work with 3D artists this summer and strive to bring the best artistic effects.

Also, as a Level Designer, Sagar and I will jointly shape the gameplay experience of Slime Hunter. We started with story and mission design and completed levels with rich content and exploratory in the level documentation. In the design process, I focused on studying the arrangement of regions and the appearance of enemies and treasures. I look forward to realizing this level in the coming months and bringing a unique and interesting experience to players.

At the end of the blog, I would like to sincerely thank our CEO: Roy, CTO: Divyanshu Singh, Creative Director: Sagar, and the 3D artists who will join the team soon. Everyone is making outstanding contributions to this project.

If you have any questions about this blog, feel free to send an email.

Studio Bounce

contactstudiobounce@gmail.com

Riccio Li

liqingaoriccio@163.com

Get Slime Hunter - Studio Bounce

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